Diablo 4 does not require a huge inventory to be successful, even though its options are restricted.
There is no better sensation than being able to deck out your videogame character like a miniature Barbie doll and lead it around a made-up world while developing an odd sense of attachment to a collection of pixels. This is one of the reasons why video games are so popular. It was something that, when it came to Diablo 4, I wasn't expecting, and I found the game's customization to be a pleasant surprise. First, some background information.
When I started playing Diablo 4, I had almost no prior experience with role-playing games, so I was extremely appreciative that there was some form of character creation. Although it is somewhat limited, I was still able to quickly create a female Barbarian that I liked playing as. To some extent, I was relieved that I did not need to spend hours adjusting the width of the nose bridge and the length of the neck for a character that I will spend the majority of my time viewing from the top down.
After about an hour, I finally got to the fun part, which was switching out my gear and making use of the transmogrification system that Diablo 4 offers. I wasn't even sure if the gear I equipped would make a visible difference to my character, so when it did, I was ecstatic about it. I wasn't anticipating much of anything, and let's be clear: the wardrobe in Diablo 4 is by no means a particularly large one. But it kind of rocks, and I'm cool with the fact that it's rather condensed.
I was primarily aware of the attire of my own Barbarian while I was playing, but I couldn't help but look at everyone else as they teleported into Kyovashad. I noticed that Sorcerers and Rogues appeared to be wearing cloth armour that was more streamlined and understated in comparison to the bulky capes and heavy belts worn by Barbarians. Even though there were only a few options available, everyone had their own distinct experience and was still able to easily identify with their group from a distance. I became obsessed with looking at every single little sinner that came through the door and taking mental notes for when I finally make up my mind to investigate the other classes.
Because of the straightforward yet powerful wardrobe system in Diablo 4, I now understand that video games do not require a vast and intricate selection of clothing to be enjoyable. It was a great help that almost all of my armour was able to mix and match well with the rest of my unlocked transmog and that every piece of loot I unlocked exuded a strong sense of class identity. There are times when quality triumphs over quantity, and I get the impression that this is the case with Diablo 4. These days, capsule wardrobes are all the rage, and using them in this game is a brilliant idea.
Even though many of the armour pieces have a striking resemblance to one another, I still had a great deal of fun checking out each piece of armour and observing how it interacted with the other parts of my unlocked transmog set. It seemed like it would be difficult to put together an unflattering outfit, which might be disappointing for people who enjoy flaunting the most egregious fits, but it might be a small blessing for those who struggle with their sense of style.
Because I've been having so much fun making my Barbarian look badass as hell, I've already developed a painful attachment to her. I'm devastated by the news that Blizzard won't be carrying over any of our progress, which means I'll have to start over from scratch when it comes to assembling her wardrobe. Once the full game is released, I have a feeling that I will be making frequent trips between the Blacksmith and the wardrobe. You can bet your bottom dollar that I will be proudly displaying my fit in Sanctuary's various hubs, just like the strange diet MMO that Diablo 4 is.